DIGCOMP: A Framework for Developing and Understanding Digital Competence in Europe

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Here below find an extract from the document 2013:

This report presents the final findings of the DIGCOMP projects and proposes a frame work for digital competence for all citizens.
Digital competence is one of the eight key competences for lifelong learning and is essential for participation in our increasingly digitalised society. However, international surveys and academic literature warn that many people lack digital capabilities.
In order to be able to fill the digital competence gap, it is necessary to understand and define what digital competence is. This report details the various aspects of digital competence by listing 21 competences and describing them in terms of knowledge, skills, and attitudes. The output of this project was based on a data collection phase (including a literature review, case study analysis, and an online survey) and an intensive stakeholder consultation (including workshops, interviews, reviews by experts, presentations at seminars and conferences). It consists of:
• A self-assessment grid comprising five areas of digital competence across three proficiency levels;
• A detailed framework with an in-depth description of the different aspects of digital competence.

Each of the 21 competences identified is presented in a table and includes: . a short definition of the competence, descriptors for three proficiency levels, examples of the knowledge, skills, and attitudes related to the competence, and two examples of how the competence could be applied to specific purposes, i.e. learning and employment. The areas of digital competence are the following:

1. Information: identify, locate, retrieve, store, organise and analyse digital information judging its relevance and purpose.

2. Communication: communicate in digital environments, share resources through online tools, link with others and collaborate through digital tools, interact with and participate in communities and networks, cross-cultural awareness

3. Content-creation: Create and edit new content (from word processing to images and video); integrate and re-elaborate previous knowledge and content; produce creative expressions, media outputs and programming; deal with and apply intellectual rights and licences.

4. Safety: personal protection, data protection, digital identity protection, security measures safe and sustainable use.

5. Problem-solving: identify digital needs and resources, make informed decisions as to which are the most appropriate digital tools according to the purpose or need, solve conceptual problems through digital means, creatively use technologies, solve technical problems, update one’s own and others’competences.

 

If you are interested in reading the complete document please click   HERE

 

 

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